![]() ![]() Fixed seeing radial timer feedback on switches in the game over screen. Fixed player being able to walk on water during the Ghost fight in the the Highlands. Fixed player being able to reflect light even when the source of light is “turned off”. Added lanterns in the Mystral Wood, the Rise, the Sky Temple and the Greyleaf Village. Added additional audio feedback during the Treant and Ghost Queen boss fights. ![]() Fixed shield staying up forever when holding the shield, not letting go, and being hit by enemies. Fixed achievement failing to unlock once for whatever reason would prevent the player from unlocking the achievement forever. Added video playback being affected by the master volume slider. Fixed corrupted saves issue when the player quits the game then activates a save afterwards. Fixed game breaker when quitting game just after the ghost battle in the the crypt. Added a shortcut from the old port to the upper city in Mystralia so that players don't need to go through the sewer every time. Added a training room in Haven where players can test their spells on training dummies. Changed quickspell to work on the first keypress when using mouse and keyboard. Reduced the 'turn' animation length when doing a 180 degree turn. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery! In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better.Īlso, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. ![]() So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. ![]() PS: Detailed patch notes available below, please restart your client to get the update! Spread the word! Help us make Mystralia better ^^ We invite you to reach out by email: the occasion, we’re putting the game on sale to try to get as much feedback as possible from new Mystralians. What did you like and dislike about Mages of Mystralia? What were your favorite aspects of the game’s story and universe? Do you have ideas or suggestions that you would like to see implemented in future instalments in the series? We want to give this world another shot, with a new and better game and we are hoping that you will partake in this creative process. As we wrapped-up our latest patch, featuring the “Hardcore Mode”, we started working on ideas, concepts and prototypes on how to bring Mystralia to a whole new level. This whole post-launch “era” has rekindle our affection for the world of Mystralia, in which we poured our hearts. After bringing Mages of Mystralia to three different platforms, 7 store fronts and in 11 different languages, the comments and kind words from all over the world have been overwhelming. ![]()
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