![]() There may be no cinema release but in every other sense this new media approach is happening.ĭirector Stewart Hendler, who recently completed the ambitious H+, another online series produced by The Usual Suspects' director Bryan Singer, has witnessed this first hand. At the shoot on location in Vancouver last May, it was clear that the crew were industry professionals and that their attention to detail, with hardcore fans in mind, was high. In almost every way, outside distribution, Forward Unto Dawn is a full-scale production. Perhaps, with Microsoft premiering a high-end franchise such as Halo in the online market, that perception is beginning to change. Last year, the cyberpunk author William Gibson, revisiting his 1999 essay on digital technology and film, noted the "problem that a lack of broad theatrical release is still taken to mean that your film didn't really happen". A new series of Arrested Development is under way for online distributor Netflix, as is a remake by David Fincher of the British series House of Cards. Warner Brothers recently aired a web-only series based on Mortal Kombat, as did Ubisoft with Assassin's Creed, the latter currently being redeveloped as a film without a Hollywood studio. Microsoft is not alone in taking this route. ![]() The story is presented as a prequel to the three existing Halo games and also a lead-in to the fourth: alongside the Master Chief, it will feature characters playing as recruits who will appear in the Halo 4 game, to be released in November, when 15 minutes more footage will be added and the whole will become a single feature, effectively the first Halo feature film. Instead of revising its demands on Hollywood, the company has chosen to make Halo 4: Forward Unto Dawn, a series of five 15-minute live-action episodes that will air once a week on YouTube, the video game website Machinima and Microsoft's own Xbox Live platform. ![]() A Halo film was in the offing several years ago but the project was dropped, largely over disagreements about finances and the level of artistic control Microsoft wanted to retain over its franchise. ![]()
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